Two tracks were included, Fuji Speedway ('90s version) and Grand Canyon rally track, but each was limited to two minutes of play time. The demo disc featured only two cars, namely the Prius and the Toyota MTRC concept car. The demo was also given out at a presentation of the Toyota MTRC at the New York International Auto Show. In the summer of 2004, Toyota sent a demo disc of GT4 along with a marketing brochure for its 2004 Prius hybrid car by way of customer request from their web site. A demo version of the game was given out for the visitors of PlayStation Festival 2000, allowing the players to drive a Mitsubishi Lancer Evolution V in Seattle Circuit for two minutes. Due to a delay in the release date, the name of the final version of the game was changed to Gran Turismo 3: A-Spec. Gran Turismo 2000 was a demo on display at E3 2000/ 2001 promoting the Gran Turismo franchise as well as the capabilities of the PlayStation 2. Other demos existed in other regions with different restrictions. The demo was limited to an Arcade Mode race at Clubman Stage Route 5 with three cars ( Subaru Impreza WRX, Honda NSX, and Chevrolet Corvette), with the race limited to ninety seconds (1 minute 30 seconds). As of December 2019 ĭuring Christmas 1998, a special promotional demo of Gran Turismo was included with the PlayStation console. The series is also represented by a title for the PlayStation Portable and many other secondary releases on the PS2 and PS3. The Gran Turismo series is represented by eight primary releases, two for the PlayStation, two for the PlayStation 2, two for the PlayStation 3, two for the PlayStation 4, and one for the PlayStation 5. Gran Turismo 7 is the first title of the franchise to release on multiple consoles. The title was developed for PlayStation 4 and PlayStation 5 with a release date of March 4, 2022. The most recent game in the series, Gran Turismo 7, was revealed at the 2020 PS5 Future of Gaming event on June 11, 2020. However, Gran Turismo Sport provided post-release content at no charge, including cars and tracks, along with offline events, as well as bug fixes. With the release of Gran Turismo Sport, it became the first game mainly focusing on online-only racing, whereas offline is limited. Gran Turismo 4 for the PS2 was actually the first online-enabled Gran Turismo game but the online aspect of the game did not make it past beta stage.Īccording to Yamauchi, the cars in the first two games were made from 300 polygons, while those in Gran Turismo 3 and 4 were made up of 4,000 polygons, and the "premium cars" in Gran Turismo 5 were made up of 500,000 ("standard cars" are slightly more detailed versions of those in Gran Turismo 4). GT5 Prologue has enabled users to race online with up to 16 players on track at once. Since Gran Turismo 5 Prologue launched on the PS3, an online aspect of the gameplay has started to evolve. Players may apply prize money won in events to upgrade their existing car or buy a new one, collecting a garage of vehicles. In order to enter and progress through more difficult races, a license-testing system has been implemented, which guides players through skill development. Certain events are open only to particular types of vehicles. Players start with a certain number of credits, usually 10,000, which are used to purchase vehicles from several manufacturer-specific shops, or (more likely at the beginning) from used car dealers, and then tune their car at the appropriate parts store for best performance. The game has been a flagship for the PlayStation console's graphics capabilities, and is often used to demonstrate the system's potential.Īlthough Gran Turismo has an arcade mode, most gameplay derives from its simulation mode. Handling of the vehicles is modeled on real-life driving impressions, tuning is based on principles of physics, and the sound of the vehicle's engine is based on recordings of the actual vehicles. The appeal of the Gran Turismo series is due significantly to its graphics, a large number of licensed vehicles, attention to vehicle detail, accurate driving physics emulation, and the ability to tune performance, hence the subtitle "The Real Driving Simulator", incorporated to the franchise's iconography since Gran Turismo 4. Gran Turismo can trace back its origins to 1992, when Kazunori Yamauchi set out with a group of seven to develop the original Gran Turismo, which took five years to complete. The Gran Turismo series is developed by Polyphony Digital and produced by Kazunori Yamauchi. Gran Turismo 5 Prologue booth at Games Convention 2008
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